Ocean Mile beach and Port Solana in Neon Palms by Claude Opus 5.5

Large open-world game

Claude Opus 5.5

A huge, living city from one prompt

The best AI result in my game tests so far: a living city with traffic, missions, and rich detail.

Play
A dog and sheep in the meadow in the BAA-chmark game by Claude Opus 5.5

Small 3D game · BAA-chmark

Claude Opus 5.5

A creative, polished game from the first prompt

A simple brief became an inventive sheep-herding arcade. The result feels like a nearly finished small game you can play right away.

Play
An evening drive along the waterfront in Coral Bay by Claude Fable 5.1

Large open-world game

Claude Fable 5.1

The second-best open-world result in my tests

A large, lively city with fewer details than Opus 5.5's result. The first output impressed me; another 52 prompts refined it into this game.

Play
Gameplay of the refined final BAA game built from Fable 5's output

Small 3D game · refined version

Claude Fable 5

The first model I used to create real 3D games

I developed its original output into this final sheep-herding arcade through a series of refinements. Try my refined version.

Play
Palm City gameplay by the open-weight GLM 5.3 Flash model

Open-world game · open weights

GLM 5.3 Flash

The best locally runnable model in this test

Open weights · can also run locally

A solid response to a demanding brief: a city, traffic, and missions. A playable result from an open-weight model, though it still has bugs.

Play

Model benchmarks

The same assignment, different results.

I compare cloud and local AI models on the same assignments. Explore original outputs, practical evaluations, and try the playable demos.

Blog

Notes from real-world work

Longer write-ups about software development, local models, and experiments tested on real projects.

A busy intersection with pedestrians, traffic, and a motorcycle in the GTA game by Claude Fable 5.1
  • Article

Fable 5.1 blew my mind

The first prompt already produced a huge, lively city. Another 52 corrective prompts over one weekend refined it into a fun, playable game.

  • September 2026
  • Claude Fable 5.1
  • Browser game
  • GTA benchmark

Read the article

A laptop running an AI coding agent and connected to a Mac M3 Ultra used as a local LLM server
  • Article

DeepSeek V4 Flash 0731 DS4 in real software development

Two practical tests of DeepSeek, Qwen, and Laguna on real tasks from an established codebase. The same baseline and prompt within each test, with results verified in the application.

  • August 2026
  • Local LLMs
  • C#
  • Mac M3 Ultra

Read the article

Projects

Other projects

  • Live

flatscraper.com

A new-build property search engine for Slovakia. It tracks more than 600 active residential development projects and updates them through automated data collection.

  • Web
  • Data
  • Real estate

Open flatscraper.com

  • Planned

UIMD

A toolkit for building terminal UI applications. Python and C++ versions for macOS are in progress; the goal is to make text interfaces for developer tools easier to build.

  • Terminal UI
  • SDK
  • C++
  • Python

View on GitHub

Author and contact

Marek Dubovsky

A software developer with experience across desktop, mobile, and web, mainly in C/C++, Python, and JavaScript.

FAQ

Frequently asked questions

What is Dubovsky Labs?

Marek Dubovsky's personal site for practical experiments, AI model benchmarks, playable demos, and selected software projects.

Can benchmark results be tried directly?

Yes. Playable and interactive results include direct links to demos and 3D viewers.

Are original model outputs modified?

Original benchmark artifacts remain preserved. Any fixes, follow-up prompts, or website-owned wrappers are disclosed with the result.

What projects are included?

Alongside AI benchmarks, the site presents selected desktop, mobile, and web work, including UIMD and flatscraper.com.