LLM benchmark

BAA-chmark: the same prompt, different games.

BAA-chmark compares how different models handled the assignment to create a short 3D arcade game about herding sheep.

Results
61
Playable results
35
Demos to try
60
Method
Same prompt

In brief

  • Every model received the same assignment to create a short 3D sheep-herding game.
  • The comparison covers screenshots, playability, bugs, and demos that can be launched directly.
  • Claude Opus 5.5 currently holds first place.
  • Original model outputs remain preserved; the manually completed game is listed separately.

Full ranking

Results and playable demos

The default ranking reflects the practical result. Filters keep the ranking intact and only hide runs that do not match.

Filters
Type
Parameters
Authors
Benchmark ranking Subjective ranking by practical result. Playability and correct controls are evaluated strictly, so visually stronger games with broken controls rank lower.
Preview Model Type Parameter count / requirements** Result Bugs Note Demo
Gameplay screenshot of the BAA game generated by Claude Opus 5.5 1Claude Opus 5.5 Closed — Matched the assignment Playable No visible issues
About 2 h 35 min generation after the first prompt; 2 optional follow-up prompts adjusted difficulty, late-game pen entry, and audio volume.Show moreShow less About 2 h 35 min generation after the first prompt; 2 optional follow-up prompts adjusted difficulty, late-game pen entry, and audio volume.
Demo
Gameplay screenshot of the BAA game generated by Claude Opus 5 2Claude Opus 5 Closed — Matched the assignment Playable No issues found - Demo
Gameplay screenshot of the BAA game generated by Claude Fable 5.1 3Claude Fable 5.1 Closed — Matched the assignment Fully playable Minimal minor issues About 45 min generation after the first prompt; USD 12.56; 200K context. Demo
Gameplay screenshot of the BAA game generated by Claude Fable 5 4Claude Fable 5 Closed — Matched the assignment Fully playable Minimal, a few minor issues Reasoning effort 4/6, not maximum.
Small Mac viewport fix.
Demo
Gameplay screenshot of the BAA game generated by Kimi K3 5Kimi K3 Open-weight 2.8T 1.56 TB ≈147.9 GB / 100K Matched the assignment Fully playable Minimal, minor issues Generation cost: USD 7.31. Demo
Gameplay screenshot of the BAA game generated by GLM 5.3 Flash 6GLM 5.3 Flash Open-weight 320B ≈196.6 GB Matched the assignment Playable Few minor issues
Generation stopped twice and required short prompts to continue. The first-prompt generation took about 75 min.Show moreShow less Generation stopped twice and required short prompts to continue. The first-prompt generation took about 75 min.
Demo
Gameplay screenshot of the BAA game generated by GPT-6 Astra 7GPT-6 Astra Closed — Matched the assignment Playable Minor issues Generation after the first prompt took 23 min. Demo
Gameplay screenshot of the BAA game generated by Union Alpha 8Union Alpha Closed — Matched the assignment Playable No major issues
Time after the first prompt: ≈27 min · ≈USD 3 · 1 continuation prompt. Later revealed as Pareto 26.9 (Circuit & Chisel).Show moreShow less Time after the first prompt: ≈27 min · ≈USD 3 · 1 continuation prompt. Later revealed as Pareto 26.9 (Circuit & Chisel).
Demo
Gameplay screenshot of the BAA game generated by Qwen 3.8 Flash Q2 9Qwen 3.8 Flash Q2 Open-weight 180B ≈110.1 GB Matched the assignment Playable Few issues
Time after the first prompt: 4 h 38 min · Q2 · max. 262K context with compaction · 2 corrective prompts after stopping. Exact Q2 artifact/revision not supplied.Show moreShow less Time after the first prompt: 4 h 38 min · Q2 · max. 262K context with compaction · 2 corrective prompts after stopping. Exact Q2 artifact/revision not supplied.
Demo
Gameplay screenshot of the BAA game generated by DeepSeek V4.1 Flash 10DeepSeek V4.1 Flash Open-weight 763.2B ≈466.9 GB Matched the assignment Playable Many issues Generation after the first prompt took 1 h 55 min; cost USD 0.30. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.8 27B ThinkingCap 11Qwen 3.8 27B ThinkingCap Open-weight 27B 19 GB ≈6.71 GB / 100K Matched the assignment Playable Few issues
About 8 interruptions during generation due to file-writing problems; resumption required smaller blocks. Context reached 120K tokens. Exact generation time and checkpoint revision are unavailable.Show moreShow less About 8 interruptions during generation due to file-writing problems; resumption required smaller blocks. Context reached 120K tokens. Exact generation time and checkpoint revision are unavailable.
Demo
Screenshot of the BAA result by GPT-6.0 Sol 12GPT-6.0 Sol Closed — Matched the assignment Playable Many bugs - Demo
Screenshot of the BAA result by GPT-6.1 Sol 13GPT-6.1 Sol Closed — Matched the assignment Playable Many bugs - Demo
Gameplay screenshot of the BAA game generated by GPT-5.6 Sol 14GPT-5.6 Sol Closed — Matched the assignment Playable Few issues - Demo
Gameplay screenshot of the BAA game generated by Claude Opus 4.8 15Claude Opus 4.8 Closed — Matched the assignment Playable Few issues - Demo
Gameplay screenshot of the BAA game generated by Muse Spark 1.3 16Muse Spark 1.3 Closed — Matched the assignment Playable Many issues Generation after the first prompt took 3 h 55 min; cost USD 0.33. Demo
Gameplay screenshot of the BAA game generated by Grok 4.6 17Grok 4.6 Closed — Partially matched the assignment Playable Many serious issues Generation after the first prompt took 19 min; cost USD 1.54. Demo
Gameplay screenshot of the BAA game generated by Grok 4.5 18Grok 4.5 Closed — Matched the assignment Playable No obvious serious issue - Demo
Gameplay screenshot of the BAA game generated by Gemini 3.8 Flash 19Gemini 3.8 Flash Closed — Matched the assignment Playable Many minor issues About 7.5 min generation after the first prompt; USD 0.58. Demo
Gameplay screenshot of the BAA game generated by Gemini 3.5 Flash 20Gemini 3.5 Flash Closed — Matched the assignment Playable Few issues Required 1 corrective prompt. Demo
Screenshot of the BAA result by GPT-6 Luna 21GPT-6 Luna Closed — Matched the assignment Playable Very many bugs 1 corrective prompt to display the game. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.8 27B 22Qwen 3.8 27B Open-weight 27B 19 GB ≈6.71 GB / 100K Matched the assignment Playable Few minor issues
Generation after the first prompt took 4 h and stopped at 187K context tokens. Early on, it needed two short prompts to continue.Show moreShow less Generation after the first prompt took 4 h and stopped at 187K context tokens. Early on, it needed two short prompts to continue.
Demo
Gameplay screenshot of the BAA game generated by Gemini 3.6 Flash 23Gemini 3.6 Flash Closed — Matched the assignment Playable No serious bugs - Demo
Gameplay screenshot of the BAA game generated by Qwen 3.6 27B ThinkingCap 24Qwen 3.6 27B ThinkingCap Open-weight, GGUF 27B 16.8 GB ≈6.71 GB / 100K Partially matched the assignment Playable No serious bugs
ThinkingCap modification by Bottlecap. Generation after the first prompt took 17 minutes; no corrective prompt.Show moreShow less ThinkingCap modification by Bottlecap. Generation after the first prompt took 17 minutes; no corrective prompt.
Demo
Gameplay screenshot of the BAA game generated by Muse Spark 1.2 25Muse Spark 1.2 Closed — Partially matched the assignment Playable Many bugs; freezes after a while Time after the first prompt: 4 min 19 sec. Demo
Gameplay screenshot of the BAA game generated by GPT-5.6 Terra 26GPT-5.6 Terra Closed — Matched the assignment Playable Many bugs Time after the first prompt: 20 min. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.5 397B A17B 27Qwen 3.5 397B A17B Open-weight 397B 235.7 GB ≈3.27 GB / 100K Partially matched the assignment Playable Many serious bugs - Demo
Gameplay screenshot of the BAA game generated by MiniMax M2.7 28MiniMax M2.7 Open-weight 229.9B ≈139.9 GB ≈25.4 GB / 100K Partially matched the assignment Playable Many serious bugs Characters barely move. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.8 Max Preview 29Qwen 3.8 Max Preview Closed 2.4T Fulfilled most of the assignment Playable Unusual controls, few other issues Generation stopped unexpectedly before completion. Demo
Gameplay screenshot of the BAA game generated by DeepSeek V4 Pro 0831 30DeepSeek V4 Pro 0831 Open-weight 1.6T 864.7 GB ≈1.01 GB / 100K Fulfilled most of the assignment Playable Many issues; unusual controls
Generation after the first prompt took more than 2 h and cost USD 6.11. After stopping once, it needed a short prompt to continue.Show moreShow less Generation after the first prompt took more than 2 h and cost USD 6.11. After stopping once, it needed a short prompt to continue.
Demo
Gameplay screenshot of the BAA game generated by DeepSeek V4 Flash 0731 DS4 31DeepSeek V4 Flash 0731 DS4 Open-weight 284B 164.6 GB ≈1.22 GB / 100K Partially matched the assignment Playable Unusual camera and many bugs
A more memory-efficient Q2 quantization was used, fitting within 96 GB of RAM. Time after the first prompt: 1 h 49 min.Show moreShow less A more memory-efficient Q2 quantization was used, fitting within 96 GB of RAM. Time after the first prompt: 1 h 49 min.
Demo
Gameplay screenshot of the BAA game generated by GLM 5.3 Flash through Claude Code 32GLM 5.3 Flash + Claude Code Open-weight through Claude Code 320B ≈196.6 GB Partially matched Playable with problems Many bugs; reversed controls
GLM 5.3 Flash through Claude Code, max effort. Generation after the first prompt took 2 h 49 min; launch succeeded only after several attempts.Show moreShow less GLM 5.3 Flash through Claude Code, max effort. Generation after the first prompt took 2 h 49 min; launch succeeded only after several attempts.
Demo
Screenshot of the BAA result by Fable 5 UltraCode 33Fable 5 UltraCode Closed — Matched the assignment Playable Distant camera UltraCode mode. Demo
Gameplay screenshot of the BAA game generated by Gemini 3.7 Flash 34Gemini 3.7 Flash Closed — Partially matched the assignment Not playable Many issues, including reversed forward and backward movement
Required 1 short prompt to continue generating the second level. Generation after the first prompt took about 7 min.Show moreShow less Required 1 short prompt to continue generating the second level. Generation after the first prompt took about 7 min.
Demo
Gameplay screenshot of the BAA game generated by DeepSeek V4 Flash Vision Exp 35DeepSeek V4 Flash Vision Exp Closed — Partially matched the assignment Unplayable Many serious issues
Generation after the first prompt took 11 min; cost approximately 0.64 cents. Two corrective prompts were required; the second restored the fences, but they remained broken.Show moreShow less Generation after the first prompt took 11 min; cost approximately 0.64 cents. Two corrective prompts were required; the second restored the fences, but they remained broken.
Demo
Gameplay screenshot of the BAA game generated by GPT-5.5 36GPT-5.5 Closed — Partially matched the assignment Not playable Many bugs - Demo
Gameplay screenshot of the BAA game generated by MiniMax M3 37MiniMax M3 Open-weight 428B ≈261.3 GB Partially matched the assignment Not playable Many bugs - Demo
Gameplay screenshot of the BAA game generated by Claude Sonnet 4.6 38Claude Sonnet 4.6 Closed — Partially matched the assignment Not playable Several issues Generation after the first prompt took unusually long, over an hour. Demo
Gameplay screenshot of the BAA game generated by GLM 5.2 39GLM 5.2 Open-weight (OpenRouter) 744B 464.8 GB ≈9.52 GB / 100K Partially matched the assignment Not playable Many bugs - Demo
Screenshot of the BAA result by MiMo v2.6 Pro 40MiMo v2.6 Pro Open-weight — Partially matched the assignment Unplayable Very many serious bugs Generation cost USD 0.12. Demo
Screenshot of the BAA result by MiMo v2.6 Flash 41MiMo v2.6 Flash Open-weight — Partially matched the assignment Unplayable Very many serious bugs Generation cost USD 0.03. Demo
Gameplay screenshot of the BAA game generated by DeepSeek V4 Flash 42DeepSeek V4 Flash Open-weight (OpenRouter) 284B 159.6 GB ≈0.71 GB / 100K Partially matched the assignment Not playable Many bugs - Demo
Gameplay screenshot of the BAA game generated by Qwen 3.7 Max 43Qwen 3.7 Max Closed — Partially matched the assignment Not playable Very many bugs Required 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by DeepSeek V4 Pro 44DeepSeek V4 Pro Open-weight (OpenRouter) 1.6T 864.7 GB ≈1.01 GB / 100K Partially matched the assignment Not playable Many bugs Required 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by Big Pickle 45Big Pickle Unknown — Partially matched the assignment Not playable Many bugs - Demo
Gameplay screenshot of the BAA game generated by Kimi 2.7 Code 46Kimi 2.7 Code Open-weight (OpenRouter) 1T 595.2 GB Partially matched the assignment Not playable Many bugs Required 3 corrective prompts. Demo
Screenshot of the BAA result by Qwen 3.6 27B MLX 47Qwen 3.6 27B MLX Open-weight 27B 19.1 GB ≈6.71 GB / 100K Partially matched the assignment Unplayable Many bugs MLX run; 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.6 27B 48Qwen 3.6 27B Open-weight 27B 19.1 GB ≈6.71 GB / 100K Partially matched the assignment Not playable Many bugs - Demo
Gameplay screenshot of the BAA game generated by Qwen 3.5 122B A10B 49Qwen 3.5 122B A10B Open-weight 122B 78.9 GB ≈2.61 GB / 100K Partially matched the assignment Not playable Very many bugs Both the sheep and dog fly around. Demo
Gameplay screenshot of the BAA game generated by GLM 4.7 Flash 50GLM 4.7 Flash Open-weight (OpenRouter) 30B ≈19.1 GB ≈5.41 GB / 100K Partially matched the assignment Not playable Many bugs Required 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.6 35B A3B 51Qwen 3.6 35B A3B Open-weight 35B ≈21.4 GB ≈2.11 GB / 100K Partially matched the assignment Not playable Many bugs Required 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by Muse Glimmer 30B 52Muse Glimmer 30B Open-weight 29.6B 16.8 GB ≈1.41 GB / 100K Partially matched the assignment Playable Very many serious issues; static camera Generation after the first prompt took 6 minutes. Demo
Gameplay screenshot of the BAA game generated by Gemma 4 31B 53Gemma 4 31B Open-weight 30.7B 17.7 GB ≈9.03 GB / 100K Matched the assignment only very partially Not playable Many bugs Required 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by Laguna S 2.1 54Laguna S 2.1 Open-weight 118B 71.9 GB ≈4.99 GB / 100K Did not match the assignment Unplayable Very many serious bugs; crashes Required 5 corrective prompts; generation after the first prompt took 1 h 31 min. Demo
Gameplay screenshot of the BAA game generated by GPT-5.6 Luna 55GPT-5.6 Luna Closed — Did not match the assignment Playable A few bugs Time after the first prompt: 13 min 26 sec. Demo
Gameplay screenshot of the BAA game generated by MiMo v5 56MiMo v5 Open-weight — Partially matched the assignment Not playable Many bugs Required 1 corrective prompt. Demo
Gameplay screenshot of the BAA game generated by Mistral Small 4 57Mistral Small 4 Open-weight 119B 70.8 GB ≈2.3 GB / 100K Did not match the assignment Completely unplayable Very many serious bugs Required 3 corrective prompts. Demo
Gameplay screenshot of the BAA game generated by Ornith 1.0 35B 58Ornith 1.0 35B Open-weight 35B 21.2 GB ≈2.11 GB / 100K Partially matched the assignment Completely unplayable Many bugs Required 2 corrective prompts. Demo
Gameplay screenshot of the BAA game generated by Qwen 3.5 A3B 59Qwen 3.5 A3B Open-weight — Partially matched the assignment Completely unplayable Many bugs - Demo
Screenshot of the BAA result by Qwen 3.6 27B GGUF 60Qwen 3.6 27B GGUF Open-weight 27B 19.1 GB ≈6.71 GB / 100K Partially matched the assignment Unplayable Crash when starting a level GGUF run. Demo
61Nemotron 3 Ultra Open-weight 550B 352.3 GB Did not match the assignment Produced nothing — - —

**Shown when available: parameter count, Q4 weight size at 0K, and cache/state at 100K. We use a concrete Q4 checkpoint or a labeled Q4_K_M estimate; 100K assumes one sequence in the documented runtime. Weight quantization does not change the cache while the runtime keeps the same cache layout and data types. Hybrid models can differ substantially in another runtime. Unverifiable values are omitted, and a lone dash means no value is known. Runtime buffers, vision components, and offload are excluded; this is not a universal minimum RAM/VRAM requirement.

Notes refer to corrective prompts needed to launch the game (for example a JavaScript error) and to any run settings such as reasoning effort. No corrective prompt was used to tune the game itself.

On mobile or tablet, Demo opens an arrow and A/B control panel; a game with built-in touch controls opens the original. The original benchmark code remains unchanged.

Download benchmark results as JSON

Sources and run data

dates, prompt, run type, checkpoints, revisions, and memory data

Only documented data is included. A run date, prompt version, and run type are shown only when they were recorded; historical gaps are not estimated. Q4 weight size is not total RAM usage; cache or state at 100K is a separate figure for one sequence and the stated runtime.

Claude Opus 5.5
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Claude Fable 5.1
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Kimi K3
Checkpoint or revision
moonshotai/Kimi-K3@9f62e4e9fffbd0a83ddd60e1c209d828994b3569
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific MXFP4 artifact (moonshotai/Kimi-K3). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, ref.).
GLM 5.3 Flash
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
zai-org/GLM-5.3-Flash@690b705278a3a58e538fcb37c2ca8b5f9511213c
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 320B parameters at 4.8944 bits per parameter.
GPT-6 Astra
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Union Alpha
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Qwen 3.8 Flash Q2
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
Qwen/Qwen3.8-Flash-Next@de4b8e4d43b917e7706784d8bb445c9af86a3540
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 180B parameters at 4.8944 bits per parameter.
DeepSeek V4.1 Flash
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Checkpoint or revision
deepseek-ai/DeepSeek-V4.1-Flash@dba1be0a40aa45a94ad051997016db3960a90277
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 763.2B parameters at 4.8944 bits per parameter.
Qwen 3.8 27B ThinkingCap
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
Qwen/Qwen3.8-27B@1d4bf0f2ff6012fd82039f2fa52739d0dd7c60c0
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GGUF Q4_K_M artifact (ggml-org/Qwen3.8-27B-GGUF). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
GPT-6.0 Sol
Tested
Prompt
BAA original (SK)
Checkpoint or revision
gpt-6-sol (API alias; served snapshot not recorded)
Last verified
GPT-6.1 Sol
Tested
Prompt
BAA original (SK)
Checkpoint or revision
gpt-6.1-sol (API alias; served snapshot not recorded)
Last verified
Muse Spark 1.3
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Grok 4.6
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Gemini 3.8 Flash
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
GPT-6 Luna
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
gpt-6-luna (API alias; served snapshot not recorded)
Last verified
Qwen 3.6 27B ThinkingCap
Checkpoint or revision
bottlecapai/ThinkingCap-Qwen3.6-27B-GGUF@0982db1be5e1e6cf7163ba89d7f63a9f18d2f4f0
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GGUF Q4_K_M artifact (ThinkingCap-Qwen3.6-27B-Q4_K_M.gguf). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
GPT-5.6 Terra
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Qwen 3.5 397B A17B
Checkpoint or revision
Qwen/Qwen3.5-397B-A17B-GPTQ-Int4@df333de344e06b492063d1ca04e2d4ee878f7595
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GPTQ-Int4 artifact (Qwen/Qwen3.5-397B-A17B-GPTQ-Int4). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
MiniMax M2.7
Checkpoint or revision
MiniMaxAI/MiniMax-M2.7@d494266a4affc0d2995ba1fa35c8481cbd84294b
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 229.9B parameters at 4.8944 bits per parameter. Calculated cache/state for 100K tokens and one sequence (BF16, architecture formula).
Qwen 3.8 Max Preview
Checkpoint or revision
qwen3.8-max-preview (hosted endpoint observed 2026-08-07)
Last verified
Parameters
The parameter count was verified against the listed sources.
DeepSeek V4 Pro 0831
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
deepseek-ai/DeepSeek-V4-Pro@b5968e9190ef611bbf34a7229255be88a0e937c1
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific FP4/FP8 artifact (deepseek-ai/DeepSeek-V4-Pro). Calculated cache/state for 100K tokens and one sequence (BF16, ref.).
DeepSeek V4 Flash 0731 DS4
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Checkpoint or revision
deepseek-ai/DeepSeek-V4-Flash-0731@7872f01b1d1fe23eabc4c98b48bffcef5a386062
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific DS4 Q4 GGUF (Q4_K routed experts) artifact (antirez/deepseek-v4-gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2-imatrix-0731.gguf). Calculated cache/state for 100K tokens and one sequence (DS4 F16/F32 cache/state, DS4).
Fable 5 UltraCode
Tested
Prompt
BAA original (SK)
Checkpoint or revision
Fable 5 / UltraCode (API alias; served snapshot not recorded)
Last verified
Gemini 3.7 Flash
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
DeepSeek V4 Flash Vision Exp
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
MiniMax M3
Checkpoint or revision
MiniMaxAI/MiniMax-M3@f0e1c1e04d40177e4673a22097036854f536e9c0
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 428B parameters at 4.8944 bits per parameter.
GLM 5.2
Checkpoint or revision
zai-org/GLM-5.2@b4734de4facf877f85769a911abafc5283eab3d9
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific NVFP4 artifact (nvidia/GLM-5.2-NVFP4). Calculated cache/state for 100K tokens and one sequence (BF16, vLLM).
MiMo v2.6 Pro
Tested
Prompt
BAA original (SK)
Checkpoint or revision
mimo-v2.6-pro (API alias; served snapshot not recorded)
Last verified
MiMo v2.6 Flash
Tested
Prompt
BAA original (SK)
Checkpoint or revision
mimo-v2.6-flash (API alias; served snapshot not recorded)
Last verified
DeepSeek V4 Flash
Checkpoint or revision
deepseek-ai/DeepSeek-V4-Flash@60d8d70770c6776ff598c94bb586a859a38244f1
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific FP4/FP8 artifact (deepseek-ai/DeepSeek-V4-Flash). Calculated cache/state for 100K tokens and one sequence (BF16, ref.).
Kimi 2.7 Code
Checkpoint or revision
moonshotai/Kimi-K2.7-Code@74797c9c62378b951a1f6fcf5c4631024e9b8bef
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific INT4 artifact (moonshotai/Kimi-K2.7-Code).
Qwen 3.6 27B MLX
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
Qwen/Qwen3.6-27B@6a9e13bd6fc8f0983b9b99948120bc37f49c13e9
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GGUF Q4_K_M artifact (ggml-org/Qwen3.6-27B-GGUF). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
Qwen 3.5 122B A10B
Checkpoint or revision
Qwen/Qwen3.5-122B-A10B-GPTQ-Int4@30cd92cba9707a9aba09d1e490ed4b66b78e9606
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GPTQ-Int4 artifact (Qwen/Qwen3.5-122B-A10B-GPTQ-Int4). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
GLM 4.7 Flash
Checkpoint or revision
zai-org/GLM-4.7-Flash@7dd20894a642a0aa287e9827cb1a1f7f91386b67
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 30B parameters at 4.8944 bits per parameter. Calculated cache/state for 100K tokens and one sequence (BF16, vLLM).
Qwen 3.6 35B A3B
Checkpoint or revision
Qwen/Qwen3.6-35B-A3B@995ad96eacd98c81ed38be0c5b274b04031597b0
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Estimated GGUF Q4_K_M from 35B parameters at 4.8944 bits per parameter. Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
Muse Glimmer 30B
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Checkpoint or revision
meta-models/Muse-Glimmer-30B@a4e59da52a7bc87ae7251dd5545c0dd437c44b68
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GGUF Q4_K_M artifact (meta-models/Muse-Glimmer-30B-GGUF). Calculated cache/state for 100K tokens and one sequence (BF16, Transformers).
Gemma 4 31B
Checkpoint or revision
google/gemma-4-31B-it-qat-q4_0-gguf@59dde24573e7e61570dba08b18a2e1fe246955ed
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific QAT Q4_0 GGUF artifact (google/gemma-4-31B-it-qat-q4_0-gguf). Calculated cache/state for 100K tokens and one sequence (BF16, Transformers).
Laguna S 2.1
Generated
Tested
Prompt
BAA original (SK)
Run type
multi-prompt
Checkpoint or revision
poolside/Laguna-S-2.1-NVFP4-mlx@e6a961c3bbebfffd8fa5b42f243e375504f41edd
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific NVFP4 MLX artifact (poolside/Laguna-S-2.1-NVFP4-mlx). Calculated cache/state for 100K tokens and one sequence (BF16, architecture formula).
GPT-5.6 Luna
Generated
Tested
Prompt
BAA original (SK)
Run type
one-shot
Mistral Small 4
Checkpoint or revision
mistralai/Mistral-Small-4-119B-2603-NVFP4@b1a9048590131d38491bd23a7c9f6ed0962f0358
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific NVFP4 artifact (mistralai/Mistral-Small-4-119B-2603-NVFP4). Calculated cache/state for 100K tokens and one sequence (BF16, vLLM).
Ornith 1.0 35B
Checkpoint or revision
ornith-ai/Ornith-1.0-35B-GGUF@383064f72a1ef3087b779f268d3ca117eb989aac
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific GGUF Q4_K_M artifact (ornith-ai/Ornith-1.0-35B-GGUF). Calculated cache/state for 100K tokens and one sequence (BF16 KV/FP32 state, Transformers).
Qwen 3.5 A3B
Last verified
Nemotron 3 Ultra
Checkpoint or revision
nvidia/NVIDIA-Nemotron-3-Ultra-550B-A55B-NVFP4@183968f87ae4cedce3039313cac1fd43d112c578
Last verified
Parameters
The parameter count was verified against the listed sources.
Data basis
Measured size of the specific NVFP4 artifact (nvidia/NVIDIA-Nemotron-3-Ultra-550B-A55B-NVFP4).

Method

Assignment used for the comparison

The complete prompt is documented below; where a translation is shown, the original wording remains available. Evaluation is based on actually launching the output, playability, bugs, and constraints of each run.

Prompt used for the comparison

The models received the original Slovak prompt. A faithful English translation is shown below.

I would like to create a simple arcade game that feels a little like a Nintendo game, but in 3D, from a third-person perspective with a somewhat distant camera. The game should be set in mountain meadows, on hilly, rolling terrain where sheep graze. Most of the area should consist of meadows, with mountains, forests, and a few houses in the background. The player should control a sheepdog or another type of dog used for herding sheep, with a choice of several breeds that differ in some of their traits. The player should be able to move with the arrow keys and bark using the space bar or another suitable keyboard key. Barking should also affect the sheep, if that realistically helps with herding, and should scare away other animals—for example other dogs, wolves, and a bear—as well as people, except for the shepherd, who should also be present in the meadow. The sheep should react to the dog: they should move as a flock, while also moving in response to the way the dog herds them. They should bleat (“baa”), and the game should have an arcade feel. The main objective should be to guide the sheep into a pen, from point A to point B, while facing hazards such as occasional attacks by other dogs and, more rarely, wolves or a bear. Wolves and the bear should act as bosses, or simply as larger obstacles in later levels. Come up with smaller, easier obstacles for the early levels. There should be a reasonable number of levels; keep in mind that this is meant to be a short game for fun, lasting a few minutes, at most a few dozen minutes, or perhaps one hour if played all the way through the final level. Other animals could also appear on the map; include, for example, cows, foxes, and the occasional bird—in short, nature. In addition to the meadows, include a dirt road and occasional obstacles such as fences, cliffs, and bushes that the sheep cannot pass through. The graphics should be attractive, colorful, and arcade-like, somewhat reminiscent of a Nintendo game, but do not copy any specific game or its design. Write the game in HTML/JavaScript.
Show original Slovak prompt Hide original Slovak prompt
Chcel by som vytvorit jednoduchu arkadovu hru, trocha akoby to bola nintendo hra ale v 3D s pohladu z tretej osoby ale trocha vzdialena kamera. Hra bude v prostredi luk v horach na kopcovitom vlnenom terene kde sa pasu ovce, Vacsina plochy budu luky, v pozadi hory a lesy a nejake domy. Hrac bude hrat za ovciarskeho alebo ineho psa ktory sa pouziva pri zahanani oviec, nech si vie vybrat z par plemien ktore sa budu lisit niektorymi vlastnostami. Hrac bude mat moznost sa pohybovat sipkami, medzerou alebo nejakym vhodnym key na klavesnici bude moct brechat co bude moct pouzit aj na ovce teda ak to realne pomaha pri zahanani, ale aj na odplasenie inych zvierat, napr. inych psov, vlkov, medveda, ludi okrem pastiera ktory sa bude tiez nachadzat na luke. Ovce nech reaguju na psa cize budu sa pohybovat v stade ale budu sa pohybovat tak ako ich pes zazenie, nech beekaju (baa), ale nech to je arkadove. Podstata hry ma byt zaviest ovce do kosiara cize, z bodu A do bodu B a celit nastraham ako su obcasne vypady inych psov, vynimocne vlkov, alebo medveda. Vlci a medved nech su nieco ako bosovia alebo proste vacsie prekazky v dalsich levelov. Vymysli si mensie lahsie prekazky v prvych leveloch. Levelov nech je nejaky rozumny pocet, mysli na to ze toto ma byt kratka hra na pobavenie na par minut max par desiatok minut mozno 1 hodina ak by sa to hralo do konca do posledneho levela. Na mape by sa mohli objavovat aj ine zvierata, navhrni napr. kravy, lisky obcas niekde nejake vtaky atd. proste priroda. Nech su okrem luk aj nejaka ta polna cesta, obcas nejake prekazdky ci uz v podobe ohrad, utesov, krikov cez ktore ovce neprejdu. Grafika nech je pekna, farebna, arkadova, trocha nech pripomina akoby to bolo nintendo hra ale nekopiruj ziadnu konkretnu hru respektive jej dizajn. Hru napis v html/javascript/

Standalone demo

Final BAA game

The manually completed playable version is separate from the model ranking and serves as a standalone demo of the original idea.

Gameplay screenshot of the final BAA game
  • Playable

BAA - final game

A short 3D arcade game about a sheepdog herding a flock across meadows into a pen. This is the playable version; the benchmark above shows how each model handled the same assignment.

FAQ

BAA-chmark FAQ

What is BAA-chmark?

It compares AI models on the same assignment: create a short 3D arcade game about a sheepdog herding sheep.

Can the games be played?

Yes. Every result that can be launched includes a direct playable demo.

How is the ranking decided?

The ranking is based on practical evaluation of assignment completion, playability, controls, visual quality, and bugs.

Are the original model outputs modified?

The original benchmark projects remain preserved. The site may provide a separate mobile control wrapper that does not change game rules or logic.

Does the final BAA game count in the ranking?

No. The manually completed version is a separate demo of the original idea and is excluded from the model ranking.