Dubovsky Labs

Practical experiments with AI and programming.

This is my personal site for programming and AI experiments. I collect model comparisons, playable demos, and selected projects from web, desktop, mobile, C/C++, and Python work.

Playable demos Experiments that can be launched, seen, or tried directly.
Model benchmarks The same assignment, different models, and comparable results.
Selected projects Things I have built, am testing, or keep improving over time.

LLM benchmark

Model comparison through one practical prompt.

This comparison shows what individual models produced from the same assignment for a short 3D arcade game about herding sheep.

Gameplay screenshot of the final fully playable BAA version
  • Playable

BAA - fully playable version

A refined version after additional development and testing. This is the current playable result; the table below shows raw model outputs from the same prompt.

Prompt used for the comparison

Chcel by som vytvorit jednoduchu arkadovu hru, trocha akoby to bola nintendo hra ale v 3D s pohladu z tretej osoby ale trocha vzdialena kamera. Hra bude v prostredi luk v horach na kopcovitom vlnenom terene kde sa pasu ovce, Vacsina plochy budu luky, v pozadi hory a lesy a nejake domy. Hrac bude hrat za ovciarskeho alebo ineho psa ktory sa pouziva pri zahanani oviec, nech si vie vybrat z par plemien ktore sa budu lisit niektorymi vlastnostami. Hrac bude mat moznost sa pohybovat sipkami, medzerou alebo nejakym vhodnym key na klavesnici bude moct brechat co bude moct pouzit aj na ovce teda ak to realne pomaha pri zahanani, ale aj na odplasenie inych zvierat, napr. inych psov, vlkov, medveda, ludi okrem pastiera ktory sa bude tiez nachadzat na luke. Ovce nech reaguju na psa cize budu sa pohybovat v stade ale budu sa pohybovat tak ako ich pes zazenie, nech beekaju (baa), ale nech to je arkadove. Podstata hry ma byt zaviest ovce do kosiara cize, z bodu A do bodu B a celit nastraham ako su obcasne vypady inych psov, vynimocne vlkov, alebo medveda. Vlci a medved nech su nieco ako bosovia alebo proste vacsie prekazky v dalsich levelov. Vymysli si mensie lahsie prekazky v prvych leveloch. Levelov nech je nejaky rozumny pocet, mysli na to ze toto ma byt kratka hra na pobavenie na par minut max par desiatok minut mozno 1 hodina ak by sa to hralo do konca do posledneho levela. Na mape by sa mohli objavovat aj ine zvierata, navhrni napr. kravy, lisky obcas niekde nejake vtaky atd. proste priroda. Nech su okrem luk aj nejaka ta polna cesta, obcas nejake prekazdky ci uz v podobe ohrad, utesov, krikov cez ktore ovce neprejdu. Grafika nech je pekna, farebna, arkadova, trocha nech pripomina akoby to bolo nintendo hra ale nekopiruj ziadnu konkretnu hru respektive jej dizajn. Hru napis v html/javascript/
Sorted from strongest to weakest result
Image Model Local/cloud Assignment Playability Bugs Note Demo
Gameplay screenshot of the BAA game generated by Fable 5 Fable 5 Cloud LLM Matched the assignment Fully playable Minimal, a few minor issues - Play demo
Gameplay screenshot of the BAA game generated by GPT 5.5 GPT 5.5 Cloud LLM Partially matched the assignment Not playable Many bugs - Play demo
Gameplay screenshot of the BAA game generated by Qwen 3.6 27B Qwen 3.6 27B Local LLM Partially matched the assignment Not playable Many bugs - Play demo
Gameplay screenshot of the BAA game generated by Qwen 3.6 35B A3B Qwen 3.6 35B A3B Local LLM Partially matched the assignment Not playable Many bugs Required 1 corrective prompt. Play demo
Gameplay screenshot of the BAA game generated by Gemma 4 31B Gemma 4 31B Local LLM Matched the assignment only very partially Not playable Many bugs Required 1 corrective prompt. Play demo

Projects

Selected things worth showing.

Personal projects and experiments where I test ideas in practice and gradually turn them into usable results.

  • Live

flatscraper.com

A search and analysis project for residential development projects in Slovakia, built around structured real-estate data.

  • Web
  • Data
  • Real estate

Open flatscraper.com

  • Experiment

BAA - refined game

A standalone version of BAA refined through multiple prompts beyond the raw benchmark outputs.

  • Game
  • AI-aided
  • JavaScript

Play the game

  • Planned

UIMD

An SDK/toolkit for building terminal UI applications. It has C++ and Python parts; it will get its own page once it can be presented clearly.

  • Terminal UI
  • SDK
  • C++
  • Python

View on GitHub